Marvel Crisis Protocol: Building A (New) Battlefield

Marvel Crisis Protocol: Building A (New) Battlefield

Introduction

With the changes around terrain throws, along with recent dev comments in podcast interviews and the November 2025 Rules Update mentioning more terrain and playing on denser tables, it's clear there's a need to update the guidance on how to build the best MCP board. 

While Shick and Pagani have made comments about creating something official (which we will link here as soon as it's available), we wanted to get something out quickly so players can start getting a feel for these new types of table setups.

The Table

This table is not intended to be strict rules you must follow. Instead, these are guidelines that will, on average, lead you to a good play experience.

 

You may notice that the suggested minimum and maximum values for a table don’t match the minimum and maximum numbers when the chart is added up. That’s ok! The numbers are independent of each other. You want to aim for the suggested number of pieces on a table through whatever combination on the chart feels right for your current board. A minimum piece table doesn’t need to just take the minimum number from each size value, you can mix and match between them all.  

Things AMG have said 

    From the core rules:

     

    Addendum from the forum: 

        

The organized play community has largely treated the range 2 spacing between terrain pieces as a strict requirement for the game's life so far, but note how the comment from Pagani says it's a recommendation, but not a strict requirement. In recent podcast interviews post November 2025 Ministravaganza, the developers have also commented on how they have a more relaxed opinion on this under the games current rules. They call out putting dumpsters up against buildings as an example and consider it more viable to ignore the suggestion when it's done so with care (see The Range 2 Requirement section below). 
 

    November 2025 Rules Update 

     

    From interviews: 

          

The Range 2 Requirement

When placing terrain next to other pieces of terrain, it's suggested that placing them flush against one another is the safest position. If positioning them near by, but not against other pieces, you want to try to avoid ambiguous gaps. I.E. It's unclear if a 65mm base would fit in this gap. Placing it slightly closer or slightly further would help prevent mid game confusion.

Note the difference between the placement of these two images

While something like this will not present those same issues:

This is not a hard and fast rule, but something to keep in mind when setting up your board. 

Now, there is a very common question that comes up when you have terrain directly next to each other like in this last example. If my model is standing on top of the building and gets pushed or thrown towards that dumpster, what happens? Do I get thrown over the dumpster and land on the street or do I collide with the dumpster? As shown in the Rules Forum Post section below (and here), you would stop when you would contact the dumpster (and resolve a collision if thrown)

Advanced Tips 

  • It's important to consider that you don't want to completely block out large sections of the board. Blocking certain sections from different directions can promote interesting gameplay situations, but you should never block a section out from all sides completely.

  • Think about deployment and safe grabs. Some terrain should mess with these standard openings some of the time, but not all of the time. Remember that your goal is to try and make sure you provide a diversity of experiences.

  • Once you're comfortable with the table above, feel free to branch out. Maybe try a board with 0 size 4's but a ton of extra size 1's.

  • Reminder: Objectives can partially overlap terrain unlike a character. This means you can have a tree or a bus half blocking an objective. However we recommend making sure a character can be placed within range 1 on at least half of the token as you don't want to make an objective unplayable.

  • Don't be afraid to put terrain on top of other terrain. The rules support this just fine, though be prepared for some judge questions about how pushes and throws work (for example, when thrown you ignore any terrain the model is overlapping, not just a single piece. So if you’re on a box that’s also on a roof, you would ignore both when pushed/thrown).

Relevant Rules Forum Posts:

Example table layouts: 

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